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- #Dise dead island save editor ps3 how to
- #Dise dead island save editor ps3 mod
- #Dise dead island save editor ps3 32 bit
- #Dise dead island save editor ps3 portable
- #Dise dead island save editor ps3 code
Step 5: Save the COJ2-DAT file in hex editor and select yes when it tells you if you wan to make a backup of the file Step 4: Once the hex editor takes you to the offset press Ctrl + Shift + End together this will select everything onwards from the offset and then simply delete the extra data (the 0's)
#Dise dead island save editor ps3 32 bit
Step 3: Open up COJ2-DAT in hex editor and press Ctrl + G together and paste the 32 bit endian number you noted inside where it says offset, choose hex and in the option "From Where" select "from the beginning" and then "Go" Step 2: Take note of the 32 bit endian number which looks something like this 00 00 13 9E Step 1: Open up COJ2-DSC in hex editor after you decrypted the files in PS3 Bruteforce To make it easier I'll put it in steps for you again. Then try opening your COJ2-DAT file in DISE. Hey do you mean you can't open your save in DISE because it comes up with unsupported file? If this is the case you have to truncate (cut/delete) a few zeros in the COJ2-DAT file from the 32 bit endian number shown in the COJ2-DSC file and then save the COJ2-DAT in hex editor.
#Dise dead island save editor ps3 portable
Step 8: Copy the save on a USB or portable HD and transfer it to your PS3 and see it if worked Step 7: Once modded, save the file and launch PS3 Bruteforce again and encrypt the COJ2-DSC and COJ2-DAT files
#Dise dead island save editor ps3 mod
Step 6: Launch DISE and open your COJ2-DAT file and mod it Step 5: Open up COJ2-DAT in hex editor and find the 32 bit number and then select everything from then onwards and delete, then save the COJ2-DAT file which should needs to be 5 KB to open in DISE Step 4: Open up COJ2-DSC in hex editor and take note of the 32 bit number looks like this Step 3: Launch PS3 Bruteforce, find the save and decrypt COJ2-DSC and COJ2-DAT Step 2: From your USB or portable HD copy the save into a folder on your PC Step 1: Copy your Dead Island Riptide save file from your PS3 and put it on a USB or portable HD Here's what to do to get your save to open in DISE in steps. Hey I can help you up to the part where you can mod your save and encrypt the files but after that we're stuck ourselves and we're trying to get it to work. Select everything from here until the end (Ctrl + Shift + End).ĭelete the selection and save the file. Open the DAT file in your hex editor and go to a specific offset (Ctrl + G). Open the DSC file into your hex editor and make note of this number (in this example, 0x1D8 or 472).
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Select both files and click "Decrypt PFD". Programs: PS3 Bruteforce Save Data, Hex Workshop.ĭecrypt the DAT and DSC file.
#Dise dead island save editor ps3 how to
How to prepare your PS3 save for DISE using hex editor Prepare your save (decrypts the files and truncates the DAT file).įinalize your modded file (fixes the number in the DSC file, adds trailing zeros to the DAT file and then re-encrypts the files). Users of Windows XP can use the CmdHere Powertoy by Microsoft, or press Win+R, run "cmd" and use the "cd" command to navigate to the folder. Hold down Shift on the keyboard and right-click inside this folder, then Open command window. Stored on the PS3 in the following directory:Įxamples -Įxtract the tool and your save somewhere. Usage -īase dir: The directory where your files are located.Ĭommand: p (prepare for modding), f (finalize modding).įiles needed. Microsoft Visual C++ 2010 Redistributable Package (x86)
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Microsoft Visual C++ 2008 Redistributable Package (x86) Uses flatz' pfdtool for encryption/decryption. Use this tool along with DISE to mod your save.
#Dise dead island save editor ps3 code
Python source code included in the zip archive.I've currently only tested this tool with Riptide (and obviously it's not working yet). It does *not* magically fix the issues we've been having already. The tool decrypts your save and prepares it for modding, and finalizes it when you're done modding. This involves using a tool I made for a single purpose: helping you mod your PS3 save. Again: if the number is 350/0x15e, make sure that the size of the file COJ2-DAT is 350/0x15e.
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Take the 32-bit big-endian number in it and truncate the file COJ2-DAT to this number (most of the zeros at the end are removed).
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If any of you get it working, please do let me know the right way to do it! :) I have however not been able to make the modded save work on the PS3. DISE can edit PS3 saves with a little effort. Since someone asked me recently, I'll share this with everyone.
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